--- In wushurpg@..., "Bruno" <bbelloc@h...> wrote:
> Hi!
Hellllo Bruno!Welcome to the list.
>
> I'm new around here, but got to know Wushu for the "Wushu Guide to
> the Matrix" for quite some time already... I'm thinking of running
a
> campaing in a well known medieval setting here in Brazil using the
> Wushu rules, and made up some few stuff to use. I put the main ones
> in the Wiki page:
>
A brazilian Medieval setting? That'd be new territory for me to
explore...Any chance of a blurb on it?
> http://wiki.saberpunk.net/Wushu/Setbacks (this is the first one i
> posted, and didn't know how to creat a new page yet - i'm new to
> this wiki stuff -, so i ended up posting in the Setbacks section
> since it have a common subject... It's the third alternate rule,
the
> one of the Fatigue Points)
It is an interesting idea - I'll try it in play and see how it runs.
I generally use Bailywolf's setback mechanism as standard in my
games.
>
> http://wiki.saberpunk.net/Wushu/Spellsystem (this one's a simple
> spell system)
>
Yep, this works and is pretty straightforward.
In a Magic Medley (for Fudge) they lay out a similar system where
you may have fire magic and everything you might do with it is a
stunt, though they have a slightly crunchier approach to it, changing
difficulty levels to suit the task, so that creating a candle flame
is easier than creating a wall of fire.
I was working on something similar to this for my Arabian Nights
Wushu setting until it all disappeared in my great Hard disk crash,
though I'm trying to get it and several other projects up to speed
again. One thing I was playtesting was a skill for magical self-
transformation. I was looking to recreate battles between two mages
who would take on a variety of animal or mythological beast shapes in
quick succession. Enchanter artisan was to be another ability -
combining the ability to say, weave carpets and enchant them to fly.
The ability to summon and command Djin and effreets was another area
I was developing as a possible magical trait.
> http://wiki.saberpunk.net/Wushu/Houserules (some minor house rules
> and stuff)
Again, its the kind of stuff I'd like to see in play before
commenting.
>
> So, what do you think of them? Any suggestions?
I'm always pleased to see stuff by other Wushu fans regardless of
whether I end up adopting it or not. There's a lot of great stuff out
there, but I don't use all of it. I do use complications and setbacks.
All in all good work, and I hope to see more of it.
>
> by BURP
So, if you don't mind me scking, why BURP? Is it a commentary on the
gaseous nature of some GMs, or is it an acronym (Bruno's Universal
Role Playing)? Just curious... :)
Escherwolf