Hi again!
> >
> A brazilian Medieval setting? That'd be new territory for me to
> explore...Any chance of a blurb on it?
Well, actually, it isn't that much different than your everyday D&D
setting like Forggotten Realms and such, with all the dragons, magic
swords and stuff (it's a D&D setting made with the d20 license and
all). It just have a more "anime" flavor than usual, with more manga
style art on the books and some minor details to make it a little
different than most (like there's no drows, some firearms, goblins
are not evil, that elemental based magic i spoke about, and so on).
It's called Tormenta, in case you wanna search about it...
>
> Yep, this works and is pretty straightforward.
>
> In a Magic Medley (for Fudge) they lay out a similar system where
> you may have fire magic and everything you might do with it is a
> stunt, though they have a slightly crunchier approach to it,
changing
> difficulty levels to suit the task, so that creating a candle
flame
> is easier than creating a wall of fire.
>
Yeah, it's kinda like that. It's based on the rules of a brazilian
generic system pretty used around here (whose rules are already
based on the Ars Magica magic system, actually), that was once used
in the books of that setting before the d20 license came out (that's
why the elemental-based magic is still used in the setting). I just
didn't put the difficulty level because Wushu usually don't use
them, so it would be more coherent with the whole system, and used
that little spell-learning thing instead of letting the players do
whatever they wanted with the Trait to give it a little more D&D
feel - you know, a free-form spell system might be cool, but being
able to cast the Erwin's Huge Firebats of Hell spell that the old
master of the character teached him before being killed by the
villain is way more interesting in some games ^^. I thought of using
a different Trait for each spell, but that way most mages would have
a reaaaaally small spellbook...
> I was working on something similar to this for my Arabian Nights
> Wushu setting until it all disappeared in my great Hard disk
crash,
> though I'm trying to get it and several other projects up to speed
> again. One thing I was playtesting was a skill for magical self-
> transformation. I was looking to recreate battles between two
mages
> who would take on a variety of animal or mythological beast shapes
in
> quick succession. Enchanter artisan was to be another ability -
> combining the ability to say, weave carpets and enchant them to
fly.
> The ability to summon and command Djin and effreets was another
area
> I was developing as a possible magical trait.
Those are interesting ideas. I really don't see much complications
to it - i mean, in a wide open gaming style like Wushu gives, all
you need is a Trait that says "you can do it", and then put all the
details in the description of the actions... Right?
>
> I'm always pleased to see stuff by other Wushu fans regardless of
> whether I end up adopting it or not. There's a lot of great stuff
out
> there, but I don't use all of it. I do use complications and
setbacks.
> All in all good work, and I hope to see more of it.
Well, maybe you'll do. It all depends on my social skills to
convince my group to play this Wushu campaing...
> >
> > by BURP
>
> So, if you don't mind me scking, why BURP? Is it a commentary on
the
> gaseous nature of some GMs, or is it an acronym (Bruno's Universal
> Role Playing)? Just curious... :)
Actually, it's real meaning got lost to time =P. It was a nicknaame
i had at school long ago, by the time i was starting to play with
the internet... So i ended using it in forums, mail-lists and such.
Don't remember why i had it, though, since i never really had a much
gaseous nature =P. But i actually used it once for a game system i
made called the "Best Universal Role Playning System", or
just "BURPS" - not that it was really the best, of course, it was
just a joke with GURPS =P.
C ya.
by BURP
SCREAM PETRY...