--- In wushurpg@..., "Aaron Smith" <blackcat1313@g...>
wrote:
> Taken from my own homebrew system (coming soon to a tabletop nowhere
> near you!) here's a way to mix up merits and flaws into the Wushu
mix.
>
> Note: This system replaces the "when your flaw is in play, you roll
> against a 1 for all challenges"
>
> The players must take a flaw. They'll probably want more than one,
but
> you'll see why in a bit. The player can choose to activate thier
flaw,
> which must cause them and/or thier companions a signifiant problem.
> When they do, they gain a point of chi. The player can also create
> merits, and then activate them with a point of chi. When a player
> activates a merit, the gm gains a point of chi to use against the
> PC's, or for thier villans. The gm can spend thier chi to activate a
> PC's flaw, as well as activating the villans merits. If the PC can
> guess the villans flaw, they can activate a villans flaw with a
point
> of thier chi.
>
This sounds cool - I might try it in one of my future one-offs and
see whether my players take to it....
It occurs to me that instead of having a merit and a flaw, you could
just have an aspect as per Fate that can be invoked for positive or
negative use and apply your system the same way...
Escherwolf - thinking that my bad typing should earn me a point of
chi...