--- In wushurpg@..., "Nicholas Novitski"
<nicknovitski@g...> wrote:
>
> Hey, Ben! Nice to have you join us.
>
> On 4/7/06, Ben B. Bainton <ben@b...> wrote:
> >
> > As for now, there's space for several weaknesses, as I prefer a system
> > where the players can pick additional weaknesses for extra trait
> > points.
>
>
> I notice that you say you haven't got the chance to run Wushu yet.
Don't
> take this the wrong way, since many people (like me) went through
the same
> phase of mental disconnect at some time or another, but: You don't
actually
> ever need 'more' points. Any one Wushu character can be more
powerful, less
> powerful, or exactly as powerful as any other Wushu character, no matter
> what 'point totals' they have.
I totally agree with you. And, as a GM, I don't really give a rats ass
about what numbers players have written on their sheets. However,
players love juggling numbers. Well, mine do anyway. ;)
Also, I'd like to keep the number of weaknesses flexible. While a few
positive traits might well be enough to portray different aspects of a
character, I feel that limiting characters' weaknesses to one may not
work in all cases... Depending of course on the style and setting and
how specific you want weaknesses to be, etc...
I just like to keep all bases covered, as they say. :) Anyways,
feedback is always welcome.
Ben B.