Sign In
New User? Sign Up
wushurpg · Wushu RPG
? Already a member? Sign in to Yahoo!7

Yahoo!7 Groups Tips

Did you know...
You can set the sort order of messages. Just click on the link in the date column. Your preferences will be remembered, so you don't have to do it again when you return.

Messages

  Messages Help
Advanced
Yet another character sheet   Message List  
Reply | Forward Message #195 of 295 |
Re: [wushurpg] Re: Yet another character sheet

Ha!  That'll teach me to make assumptions.  Your reasoned response has revealed the ugly arrogance hidden behind my kind words. 

On 4/8/06, Ben B. Bainton <ben@...> wrote:
I totally agree with you. And, as a GM, I don't really give a rats ass
about what numbers players have written on their sheets. However,
players love juggling numbers. Well, mine do anyway. ;)

Hmm.

Well, I'm glad they like Wushu, then!  Or, rather, I sure hope they will.

Certainly, everyone's welcome to their tastes and preferences.  But, nothing can be all things to all people.  I have a friend who has bravely vouchsafed to me that he cannot play Wushu, because it doesn't have the shopping-list particularity that he so loves.  After a long, depressing while, I realized that there was nothing I could actually do.  Changing the game to fit him would have changed it into another game, which would not have been as fun for him as a game focused from the start of its design on what he likes.  Changing the person might be possible in the case of people who are knocking it before they tried it, but this is someone who tried it and knows themselves pretty well.  Having accepted this, I moved on to playing the game with people who liked it.

I think Wushu is such a great game as to be nearly ideal for me and many, many other people.  Some of those people might not even know it yet.  But not everyone will be able to play it and have fun at the same time.

Also, do check out the wiki for info on adding a little more crunch to the game.  Some of the rules mods are pretty swank.
 

Also, I'd like to keep the number of weaknesses flexible. While a few
positive traits might well be enough to portray different aspects of a
character, I feel that limiting characters' weaknesses to one may not
work in all cases... Depending of course on the style and setting and
how specific you want weaknesses to be, etc...

Ahh.  You've hit on it in that last bit.  In my games, weaknesses are indistinguishable in their descriptions from any other trait.  Actually, I've taken to calling them Distinctions, to leave out the "Can't ever" or "Vulnerable to" that people seem to like to sneak in.  Un-entertainingly specific for me.  Even leaving the mechanics otherwise untouched, just the name change has made for some much more interesting characters.  It got people away from (what I think of as) the Gurps approach to character limitations.  Many disadvantages from other systems are entirely uninteresting.  King Kong doesn't have the disadvantage "Berserk," he has the Distinction "In All the World, Unique."  Only one of these can have a full-length movie of emotional depth based on them.

...And the problem with my saying that is that 'uninteresting' is relative to me.  Some people seem to like what I don't.  Shocking, I know.

- Nick


Sun Apr 9, 2006 9:08 pm

bce23w
Offline Offline
Send Email Send Email

Forward
Message #195 of 295 |
Expand Messages Author Sort by Date

Hiya! I'm new here, and I've yet to try Wushu in action, but I must say I like the idea behind it... I've been trying to think of a really cinematic system for...
Ben B. Bainton
benbainton
Offline Send Email
Apr 7, 2006
9:56 pm

Hey, Ben! Nice to have you join us. ... I notice that you say you haven't got the chance to run Wushu yet. Don't take this the wrong way, since many people...
Nicholas Novitski
bce23w
Offline Send Email
Apr 8, 2006
6:37 am

... Don't ... the same ... actually ... powerful, less ... I totally agree with you. And, as a GM, I don't really give a rats ass about what numbers players...
Ben B. Bainton
benbainton
Offline Send Email
Apr 8, 2006
11:34 am

Ha! That'll teach me to make assumptions. Your reasoned response has revealed the ugly arrogance hidden behind my kind words. ... Hmm. Well, I'm glad they...
Nicholas Novitski
bce23w
Offline Send Email
Apr 9, 2006
9:08 pm

LoL. Yeah, well, my group's games have always been on the cinematic side, so we've been naturally attracted to rules-light, fast paced systems... We've never...
Ben B. Bainton
benbainton
Offline Send Email
Apr 9, 2006
9:41 pm

BTW, I added the sheet to the group's file section. Enjoy. Ben B....
Ben B. Bainton
benbainton
Offline Send Email
Apr 9, 2006
9:51 pm

... Rather than merely adding my voice in chorusing agreement to yours, I will quote from Chad Underkoffler's freely available PDQ core rules, which I ...
Nicholas Novitski
bce23w
Offline Send Email
Apr 10, 2006
9:47 pm

Copyright © 2009 Yahoo! Australia & NZ Pty Ltd. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help