--- In wushurpg@..., "Dev Purkayastha"
<dev.purkayastha@g...> wrote:
>
> Hey there. I've read TSOY and played Wushu, so let me toss in my cents.
Hi Dev, same here, same here ;)
> Here's what I'd do with Keys: If you feel you fulfilled your Key in a
> round, you can bank 1 Held Die into that key, storing up a max of 3
> Held Dice in each one (that you can unleash for a bigger bonus, or
> even hand out to others as a bonus). For a buyoff, you can scratch off
> the key and get a one-time boost of 5 Held Dice to use however, but
> they're only usable in the context of this conflict. Finally, you can
> buy new Keys for 1 Chi each.
Sounds pretty interesting, but would increase bookkeeping -- not much,
though. How would you handle the Keys exactly? Would you say that each
successful application of a Key yields one Held Die, or would you do
it more TSOY-like, giving the player the more dice (XP) the more
complicated the situation gets? I'd go with option #1, one application
of a Key is one Held Die.