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[Wushu] Nemeses battles   Message List  
Reply | Forward Message #217 of 295 |
Re: [wushurpg] Weaknesses

A weakness is a restriction on the characters behavior.  The trait itself can be written as loosely as any other, but it can also always be re-expressed as "Whenever X is involved, the character is useless."

For example, Superman's weakness could be "Kryptonite."  Whenever the bad guys have kryptonite, Superman's gonna lose, unless he has other characters helping, or his player narrates something clever to get rid of the kryptonite that doesn't involve Supes not being anything but nauseous and powerless.

On the other hand, Spiderman's weakness is...well, it could be several things.  "The Truth," "family," "responsibility for tragedy."  I'd probably just express it all in "Peter Parker."  So whenever things hinge in some way around interactions with his boss, his aunt, his girlfriend, his image in his boss' paper which his aunt reads, Spidey's gonna lose, unless the player narrates how his home life gets even more screwed up, his conscience becomes even more tortured, etc.

Finally, the Punisher.  He has the weakness "Interaction with sane human beings."  He can't do it.  His player knows he can't do it.  The GM knows he can't.  Thus, there is a tacit (or overt) agreement that the Player will not try to act against this weakness, and the GM won't try to force it on the Player without a good reason.

Incidentally, I would say that an interesting and appropriate weakness for Superman would be "Alien."  Comes in whenever confronted with or fighting against his legacy, including, in the most blatant form, shards of his homeworld.

On 10/11/06, Fred Furtado <planetfred@...> wrote:
Citando Martin Hall <redwulf25_ci@...>:

> Can someone post a few examples of how this mechanic
> works?  Especialy if you can use examples of things
> like alergys and adictions as well as superhero like
> examples of a weakness against fire and a weakness
> against kryptonite . . .

  I'm not a Wushu master, but I believe whenever a weakness comes into play, you
only have successes if the dice come up 1. For example, say a characters has
Swordmaster of Itabi 5 and Violence 1. He arrives home to see his wife and
child murdered and the perpetrator laughing maniacally over their corpses.
Normally, in a battle scene, the character would probably roll against his
Swordmaster Trait, but since he is obviosuly enraged, he can't concentrate well
enough to use his skill. Unfortunately for him. :]
  A more traditional super-hero weakness could ne used in the same way, I guess.
Superman only roll successes in the presence of Kryptonite if the dice come up
1.
  Tchau!


--
Fred Furtado
planetfred@...
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--
Nick Novitski
http://demonictutorial.blogspot.com

Thu Oct 12, 2006 12:32 am

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Message #217 of 295 |
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I'm just curious--whenever you guys have a nemesis battle involving more than one combatant, either by making PCs split their dice pools, or by appyling the...
John Halsey
thricedamned...
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Aug 28, 2006
8:09 pm

Can someone post a few examples of how this mechanic works? Especialy if you can use examples of things like alergys and adictions as well as superhero like ...
Martin Hall
redwulf25_ci
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Oct 11, 2006
5:46 pm

... I'm not a Wushu master, but I believe whenever a weakness comes into play, you only have successes if the dice come up 1. For example, say a characters has...
Fred Furtado
patchlord
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Oct 11, 2006
8:44 pm

A weakness is a restriction on the characters behavior. The trait itself can be written as loosely as any other, but it can also always be re-expressed as...
Nicholas Novitski
bce23w
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Oct 12, 2006
12:47 am

... This part I understand. For ... That sounds like it might work for somethings but misses a lot of them . . . ...
Martin Hall
redwulf25_ci
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Oct 12, 2006
3:31 pm

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