For example, Superman's weakness could be "Kryptonite." Whenever the bad guys have kryptonite, Superman's gonna lose, unless he has other characters helping, or his player narrates something clever to get rid of the kryptonite that doesn't involve Supes not being anything but nauseous and powerless.
On the other hand, Spiderman's weakness is...well, it could be several things. "The Truth," "family," "responsibility for tragedy." I'd probably just express it all in "Peter Parker." So whenever things hinge in some way around interactions with his boss, his aunt, his girlfriend, his image in his boss' paper which his aunt reads, Spidey's gonna lose, unless the player narrates how his home life gets even more screwed up, his conscience becomes even more tortured, etc.
Finally, the Punisher. He has the weakness "Interaction with sane human beings." He can't do it. His player knows he can't do it. The GM knows he can't. Thus, there is a tacit (or overt) agreement that the Player will not try to act against this weakness, and the GM won't try to force it on the Player without a good reason.
Incidentally, I would say that an interesting and appropriate weakness for Superman would be "Alien." Comes in whenever confronted with or fighting against his legacy, including, in the most blatant form, shards of his homeworld.
On 10/11/06, Fred Furtado <planetfred@...> wrote:
Citando Martin Hall <redwulf25_ci@...>:
> Can someone post a few examples of how this mechanic
> works? Especialy if you can use examples of things
> like alergys and adictions as well as superhero like
> examples of a weakness against fire and a weakness
> against kryptonite . . .
I'm not a Wushu master, but I believe whenever a weakness comes into play, you
only have successes if the dice come up 1. For example, say a characters has
Swordmaster of Itabi 5 and Violence 1. He arrives home to see his wife and
child murdered and the perpetrator laughing maniacally over their corpses.
Normally, in a battle scene, the character would probably roll against his
Swordmaster Trait, but since he is obviosuly enraged, he can't concentrate well
enough to use his skill. Unfortunately for him. :]
A more traditional super-hero weakness could ne used in the same way, I guess.
Superman only roll successes in the presence of Kryptonite if the dice come up
1.
Tchau!
--
Fred Furtado
planetfred@...
___________________________________________________________________________________
Com o Click21 você tem sempre vantagens! Além do email com 1 Gb, Acelerador, Blog,
Flog, Games e atendimento 24 horas, voce também pode falar minutos DDD com a
promoção Click 21 Minutos. Quanto mais você navega mais fala DDD.
--
Nick Novitski
http://demonictutorial.blogspot.com