--- Aaron Smith <
blackcat1313@...> wrote:
> Another way to think of a weakness is as a
> roleplaying aid. A player
> is very very unlikely to get themselves into a
> situation where they must
> roll against the trait of 1. How that trait is
> defined, is more of a
> roleplaying guideline. So, you see Superman staying
> the heck away from
> Kryptonite, Spiderman having all kinds of issues in
> his normal life, and
> the Punisher having serious issues when trying to
> act like a normal
> human being.
>
> None of those characters is rolling against a
> trait that is at 1,
> because they're roleplaying thier weakness. If one
> of those characters
> were to actually FIGHT the weakness, eg: Spiderman
> being somehow a hero
> to his boss, Superman being mysteriously immune to
> the effects of the
> Kryptonite, the Punisher sitting down in a formal
> resturant and having a
> nice normal evening out, then the player would be
> rolling against a
> trait of 1.
>
> If my character has a weakness that says "A
> woman in a man's world"
> and I narrate my character being accepted on even
> footing with men, or
> trying to act in a manner that is contrary to the
> given role, then I
> roll against a one. If I play to type with
> seduction, manipulation, and
> flirtatiousness, then I don't roll vs a 1.
There we go, it's explained in a way that finaly
penetrates my skull.
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