My current system involves an xp system...
Every game played with a character earns them two xp. These xp can be spent in the following ways -
1) One point gives an automatic success on any dice roll in addition to any dice rolled.
2) Eight points gives a stat boost of one - no more than two stats above five. (characters start with five stats at 3-4)
3) Five points gives a Descriptor. Descriptors are mini-stats; "fast" "stealthy" "good-looking" - every point in a Descriptor gives an automatic bonus dice in any action involving it.
So no massive change to the system, and advancement would take a while. But it keeps my xp-hungry players happy.
G
Every game played with a character earns them two xp. These xp can be spent in the following ways -
1) One point gives an automatic success on any dice roll in addition to any dice rolled.
2) Eight points gives a stat boost of one - no more than two stats above five. (characters start with five stats at 3-4)
3) Five points gives a Descriptor. Descriptors are mini-stats; "fast" "stealthy" "good-looking" - every point in a Descriptor gives an automatic bonus dice in any action involving it.
So no massive change to the system, and advancement would take a while. But it keeps my xp-hungry players happy.
G
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