That sounds like some really good ideas. One thing, though: did you mean to say "above 5", or "at 5"? If the former, how does a score of 6 work? Wouldn't it just be automatic successes?
----- Original Message ----
From: Grant Howitt <ropey_d@...>
To: wushurpg@...
Sent: Friday, November 10, 2006 9:44:41 AM
Subject: [wushurpg]
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From: Grant Howitt <ropey_d@...>
To: wushurpg@...
Sent: Friday, November 10, 2006 9:44:41 AM
Subject: [wushurpg]
My current system involves an xp system...
Every game played with a character earns them two xp. These xp can be spent in the following ways -
1) One point gives an automatic success on any dice roll in addition to any dice rolled.
2) Eight points gives a stat boost of one - no more than two stats above five. (characters start with five stats at 3-4)
3) Five points gives a Descriptor. Descriptors are mini-stats; "fast" "stealthy" "good-looking" - every point in a Descriptor gives an automatic bonus dice in any action involving it.
So no massive change to the system, and advancement would take a while. But it keeps my xp-hungry players happy.
G
Every game played with a character earns them two xp. These xp can be spent in the following ways -
1) One point gives an automatic success on any dice roll in addition to any dice rolled.
2) Eight points gives a stat boost of one - no more than two stats above five. (characters start with five stats at 3-4)
3) Five points gives a Descriptor. Descriptors are mini-stats; "fast" "stealthy" "good-looking" - every point in a Descriptor gives an automatic bonus dice in any action involving it.
So no massive change to the system, and advancement would take a while. But it keeps my xp-hungry players happy.
G
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