Start with a tavern meeting scene. Choose one player who gives the taverns name ("Prancing Pony," "Rampant AI," "Mocking Lungfish"). All players briefly narrate their first appearance 'on camera' ("I walk in from the blizzard and bellow for an ale," "A cloaked and hooded figure sits in a shadowed corner smoking a long pipe," "The door at the top of the stairs bursts open and I run down, clutching my pants around my waist, chased by a furious Inkeeper demanding blood for his daughter's honor"). Then a challenge of value (5+numplayersx3) with Threat 2 starts. When that runs out, the tavern-naming player gets to declare the party formed. The player to his left narrates the old man who gives the party a mysterious map/key/tale, whatever, and describes the first adventure scene (attacked by savage natives as you near the island/enter the first room of the dungeon/quest for the enchanted castle) with the same challenge value, and same basic narration at the end (immediate results of success/failure, .
All my WUSHU ideas end up GMless. Most end up ridiculous. Feel free not to use this one.
It depends.I know that's a copout answer, but it really does depend on how much that race effects a character's abilities. If you're talking about an elf from D&D, whose racial characteristics give it things like low-light vision and a slight propensity towards magic, there's really no need for a Trait; in Wushu, those things are just flavor. If, however, we're talking about a "race" like a werewolf or a dragon, those kinds of things offer a host of useful abilities that should probably have their own individual Traits. (See http://wiki.saberpunk.net/Wushu/Monsterpunk for some good examples).Hope that helps.~*~*~*~*~*~*~*~*~
There was a man who sat each day looking out through a narrow vertical opening where a single board had been removed from a tall wooden fence. Each day a wild ass of the desert passed outside the fence and across the narrow opening--first the nose, then the head, the forelegs, the long brown back, the hindlegs, and lastly the tail. One day, the man leaped to his feet with the light of discovery in his eyes and he shouted for all who could hear him: "It is obvious! The nose causes the tail!"
~Stories of the Hidden Wisdom,
from the Oral History of Rakis
----- Original Message ----
From: David Andrews <blaster219@googlema il.com>
To: wushurpg@yahoogroups.com.au
Sent: Sunday, December 17, 2006 9:35:34 AM
Subject: [wushurpg] "Racial Traits"
I'm writing a fantasy campaign to run with my group and I'm wondering how to deal with non-human races. How (if at all) should they be represented using traits?
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http://blaster219. blogspot. com
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Nick Novitski
http://brightinstrument.blogspot.com