Hi, long-time lurker, first-time poster.
I'm thinking about converting my d6 Star Wars campaign over to Wushu,
but I have a couple of questions.
Firstly, I started the game with 2 players in a scenario that really
needed more (Strikeforce Shantipole, for the d6 SW people), so I
filled out the ranks with NPCs. This worked out quite well, I put a
bit of work into making the NPCs interesting and fun and the players
have enjoyed interacting with them along the way.
My question is: how should I handle the NPCs in a mook fight? The
group is about to get into one with a bunch of stormtroopers. There
are now 3 PCs and 6 NPCs in the group. The last thing I want to do is
have the players sit and listen to me spell out details for 6 NPCs.
But equally, I don't want them to just become "allied mooks" and fade
into the background.
Any thoughts on how to handle this? Maybe some sort of teamwork rules?
Secondly, one of the NPCs is a Verpine starship tech. These insectoid
aliens are pacifists to the point of it counting as a Weakness. If he
gets into a Mook fight with his combat rating of 1 and a die cap of 4-
5 dice, he's going to run out of Chi pretty quickly.
My idea for this is to allow the other characters to "donate" Yin
successes to him. This could come across in description quite well,
knocking him out of the way of blaster bolts and yelling at him to
keep his head down, etc.