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Towards Star Wars Wushu   Message List  
Reply | Forward Message #238 of 295 |
Re: [wushurpg] Towards Star Wars Wushu

On 1/22/07, mattypr70 <mattypr70@...> wrote:
> I'm thinking about converting my d6 Star Wars campaign over to Wushu,
> but I have a couple of questions.
>
> Firstly, I started the game with 2 players in a scenario that really
> needed more (Strikeforce Shantipole, for the d6 SW people), so I
> filled out the ranks with NPCs. This worked out quite well, I put a
> bit of work into making the NPCs interesting and fun and the players
> have enjoyed interacting with them along the way.
>
> My question is: how should I handle the NPCs in a mook fight? The
> group is about to get into one with a bunch of stormtroopers. There
> are now 3 PCs and 6 NPCs in the group. The last thing I want to do is
> have the players sit and listen to me spell out details for 6 NPCs.
> But equally, I don't want them to just become "allied mooks" and fade
> into the background.

Let each player narrate for two NPCs. Cap the dice normally (ie, if
the scene cap is 6, you can get up to 6 dice describing actions for
your character or either of the two NPCs. Let them use the, um,
highest applicable trait from any of the three characters.

"Han charges around the corner, followed by Chewie. Both of them are
screaming at the top of their lungs and firing randomly to keep the
troopers on the run. Meanwhile, R2 is plugged into the computer,
trying to power down the tractor beam that's keeping us locked in
here. He beeps and chirps in robot frustration." (I allocate 2 dice
to yin, 2 to yang, and 2 toward the scene goal of getting the falcon
loose.)

> Secondly, one of the NPCs is a Verpine starship tech. These insectoid
> aliens are pacifists to the point of it counting as a Weakness. If he
> gets into a Mook fight with his combat rating of 1 and a die cap of 4-
> 5 dice, he's going to run out of Chi pretty quickly.
>
> My idea for this is to allow the other characters to "donate" Yin
> successes to him. This could come across in description quite well,
> knocking him out of the way of blaster bolts and yelling at him to
> keep his head down, etc.

He's a pacifist, so his weakness should only hurt him if he tries to
actually fight. Nothing stops him from describing details about how
he's ducking, dodging, dipping, diving, and dodging to stay out of the
line of fire, or running away from a stormtrooper, or hiding behind a
panel trying to do something techy that might help his buddies out
while not actually engaging in physical combat.

--
Daniel McSorley



Mon Jan 22, 2007 3:17 pm

mcsorley314
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Message #238 of 295 |
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Hi, long-time lurker, first-time poster. I'm thinking about converting my d6 Star Wars campaign over to Wushu, but I have a couple of questions. Firstly, I...
mattypr70
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Jan 22, 2007
10:48 am

... Let each player narrate for two NPCs. Cap the dice normally (ie, if the scene cap is 6, you can get up to 6 dice describing actions for your character or...
Daniel McSorley
mcsorley314
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Jan 22, 2007
3:33 pm

Thanks Daniel, I think you're right, I'll let the PCs use the NPCs as "detail fodder". One thing I might do, because it's our first attempt at Wushu, is "feed"...
mattypr70
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Jan 24, 2007
12:50 pm

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