Thanks Daniel,
I think you're right, I'll let the PCs use the NPCs as "detail
fodder". One thing I might do, because it's our first attempt at
Wushu, is "feed" the players details about the NPCs for them to use
in their descriptions.
Firstly, this will keep the NPCs involved in the game. Secondly, it
will allow me to give examples of the different ways details can be
used in Wushu.
Example:
"Player 1: Some stormtroopers will shoot at the defenceless Verpine
this turn, use it in your description."
"Player 2: The reckless daredevil NPC does something foolhardy this
turn. What is it? And how does your character respond?"
"Player 3: One of your NPCs gets hit this turn. Describe how."
Hopefully, after a few turns, the players will get the hang of it and
I'll prompt them less and less...
--- In wushurpg@..., "Daniel McSorley"
<mcsorley.1@...> wrote:
> Let each player narrate for two NPCs. Cap the dice normally (ie, if
> the scene cap is 6, you can get up to 6 dice describing actions for
> your character or either of the two NPCs. Let them use the, um,
> highest applicable trait from any of the three characters.
>
> "Han charges around the corner, followed by Chewie. Both of them
are
> screaming at the top of their lungs and firing randomly to keep the
> troopers on the run. Meanwhile, R2 is plugged into the computer,
> trying to power down the tractor beam that's keeping us locked in
> here. He beeps and chirps in robot frustration." (I allocate 2
dice
> to yin, 2 to yang, and 2 toward the scene goal of getting the falcon
> loose.)
>
> > Secondly, one of the NPCs is a Verpine starship tech. These
insectoid
> > aliens are pacifists to the point of it counting as a Weakness.
If he
> > gets into a Mook fight with his combat rating of 1 and a die cap
of 4-
> > 5 dice, he's going to run out of Chi pretty quickly.
> >
> > My idea for this is to allow the other characters to "donate" Yin
> > successes to him. This could come across in description quite
well,
> > knocking him out of the way of blaster bolts and yelling at him
to
> > keep his head down, etc.
>
> He's a pacifist, so his weakness should only hurt him if he tries to
> actually fight. Nothing stops him from describing details about how
> he's ducking, dodging, dipping, diving, and dodging to stay out of
the
> line of fire, or running away from a stormtrooper, or hiding behind
a
> panel trying to do something techy that might help his buddies out
> while not actually engaging in physical combat.
>
> --
> Daniel McSorley
>