--- In wushurpg@..., "wheelockian1" <david.stahlerjr@...> wrote:
>
> My one question: In combat does the GM announce his nemesis's yin/yang split
first and then have the characters follow with their splits or vice versa? Or do
both sides decide in secret and then reveal simultaneously?
>
> I think I prefer this last method--not knowing your opponent's split adds a
little more dramatic tension to the process, since you don't know if your
opponent is going to go all out on offense or stage a heavy defense or something
in between.
>
> Anyway, just curious how other players handle this part of the game.
>
In the example of play with Wushu Open Reloaded the GM declares the Nemesis
split at the start of the reasolution step. Personally I tend to go with this as
well. Although I think it is down to group preference.
For me Wushu is all about co-operation. In traditional games the GM has his
secrets, but in Wushu we are all equals sharing narrative power. Declaring the
split allows the players to make an informed choice, and choose the pace of the
scene.
And there's still tension: Imagine I declare the nemesis splits his dice 5 /1 in
favour of attack (I can never remember which is yin and which is yang). Do you
take advantage of his weak defence, but risk a hit yourself? Or turn turtle and
hope your one or two dice are enough to score a hit on his Chi? :)