>> Using "Indian Shaman"
>What I like about this decsription in particular is that it is a
>really good reflection of how a described series of actions can
>reflect the character's culture and background...
And yet, I'm sure is horribly offensive to someone out there since the
entire description is based on dimly recollected anthropology classes,
and lots of westerns. :) Ah well, as long as it gets the point across.
>> skinned natives piled with supplies.(6)
>This montage example is absolutely my favourite of the lot. Most of
>my players probably wouldn't think of extending the timeframe of
>their description in this way. It occurs to me that a montage such as
>this would be great for training scenes, such as a boxer preparing
>for a big fight or a vengeful bride training in martial arts. It
>could also be useful for describing a large consruction project, such
>as the construction of a castle, or an invention.
Yes, it's true. I was definatly wracking my brain at this point trying
to figure out what could work and how... but the idea of a montage
sequence works very well indeed for 'planning' or 'held' dice. I don't
know many players that would be able to make the shift though to this
mentality... they're so used to speaking about thier plans, carefully
working thier way through the possiblityes, and making tactical choices
based on the expectations. Eg: They're really not used to/not ready
for/dont enjoy the concept that you're skill is not dependant on how
much work you put into the plan, it's dependant on how cool you
describe your actions. (Despite the fact that held dice CAN improve
your setup)
>I must be missing something here...
No, you're not missing something, it was really late, and i was really
tired. I just plain forgot to put them in. That's why I'm asking for
some editing help.
>The one small issue I have is with the use of terms like 'character'
>and 'the PCs' in descriptions. Just as a writer wouldn't refer to
>their main character as "the Protagonist' in the text, I think
>descriptions should leave out game terms. I'd prefer to see terms
>like "the swordsman" or "the mage" or "the adventurers" used.
What ever works for you of course, if you'd like to edit them to fit,
by all means go ahead. I just didnt want to come up with meaningless
names, or sterotypes... though I suppose I did anyway. I was going for
as generic a foundaion as possible with these.
>Great work - as I mention in another post, I think a list of examples
>like this could be helpful to players who have trouble coming to
>terms with the narrative style of Wushu though YMMV.
Well, here's hoping. I'm glad you liek what you see here.
Aaron S.