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Running Campaigns With Wushu   Message List  
Reply | Forward Message #88 of 295 |
Re: Running Campaigns With Wushu

I've always found that the key to running long term games
is to get he players to invest in changing the setting, rather
than their character sheets. Give them a personal empire to
carve out and defend, a criminal enterprise to build (and
defend), a ship to keep flyin', rivals to show up, villains to
vanquish, and so forth. Something that's bigger and more
personally important than just a mission or a tavern job.

Most games already feature these things and there's no
reason they can't be the focus of "advancement."

If you'd like more specific suggestions, tell us a little more
about your game :)

L8r, --Dan





Tue Aug 2, 2005 4:40 am

reverendbayn
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Message #88 of 295 |
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I'm planning to eventually run a Wushu game that would hopefully expand into a campaign. I was just wondering if anyone has had hands on experience with using...
rockman_ratix
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Jul 31, 2005
7:16 am

I'm using Wushu for a long term Star Wars game. Well, I hope it will be long term. My Jedi-Fu rules (In the files section here) include "advancement" rules....
John
longspeak_te...
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Aug 1, 2005
4:01 pm

I've always found that the key to running long term games is to get he players to invest in changing the setting, rather than their character sheets. Give them...
reverendbayn
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Aug 2, 2005
4:40 am

I plan to run a game in the setting of the Naruto anime show and manga series. The PCs would start out as a team of Genin (apprentice ninja) in a new hidden...
rockman_ratix
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Aug 3, 2005
4:09 am

Hi I had a few thoughts on this, ... This is great if you can make it work, but given the narrow 2-5 range of stats it always seemed a bit wrong to toss a few...
witamous
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Nov 9, 2006
4:06 pm

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