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151
Hey all. I"m looking for a little advice for how to handle big nemsis fights with my PC's all in a group. I'm not sure how to keep the fight going long enough...
Aaron Smith
aj_smith_1313
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Nov 5, 2005
8:08 am
150
... It's a good question - I was trying not to set parameters too much -I wanted to encourage members to throw in ideas and let the core elements of CyberFu...
John McDonald
escherwolf
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Oct 25, 2005
9:53 pm
149
... <snip of my earlier post> ... gangbanger, corporate soldier, street ... world. <snip some bits> ... core belief. Sorry for all the snippage but it helps to...
Christopher Fletcher
gwyddion0
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Oct 24, 2005
9:01 pm
148
... I think this will be partially defined by what characters choose to be. If they choose to be a gangbanger, corporate soldier, street samurai for hire or a...
John McDonald
escherwolf
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Oct 23, 2005
9:00 pm
147
Ok let's break this up into some of the things we need to get this thing sorted. We need to have some character archetypes. If you want to write up a character...
John McDonald
escherwolf
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Oct 23, 2005
8:43 pm
146
... {Good advice deleted - refer to original post for full details} ... to kick ass before the ... For instance, it may ... eyes if the GM ... sayin' is that...
John McDonald
escherwolf
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Oct 23, 2005
8:24 pm
145
In Wire-Fu, I wrote a bit about how every PC needed an excuse to kick ass, some source of wire-fu mojo that explained why they can leap across rooftops,...
reverendbayn
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Oct 21, 2005
11:18 pm
144
... Yeah, i was about to say something like that. I was doing some research some months ago for some works for univesity about science fiction all, and...
Bruno
bruno_bns
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Oct 19, 2005
3:35 am
143
I'd say another theme (maybe it's been explicitly stated, and I just missed it) is not just that there's been a social breakdown, but how the character(s) are ...
Christopher Fletcher
gwyddion0
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Oct 18, 2005
11:59 pm
142
... I'll do that... ... Absolutely, essentially they can just do it. The reason I'm trying to define some traits is more to help the players keep the magic ...
John McDonald
escherwolf
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Oct 18, 2005
9:31 pm
141
... Cool. Key words for me are urban, dystopian, noirish, near future, corporate, information technology driven, socially broken. Huge divide between elites...
John McDonald
escherwolf
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Oct 18, 2005
9:09 pm
140
Hi again! ... Well, actually, it isn't that much different than your everyday D&D setting like Forggotten Realms and such, with all the dragons, magic swords...
Bruno
bruno_bns
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Oct 18, 2005
2:26 am
139
... Hellllo Bruno!Welcome to the list. ... a ... A brazilian Medieval setting? That'd be new territory for me to explore...Any chance of a blurb on it? ... the...
John McDonald
escherwolf
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Oct 17, 2005
9:39 pm
138
Hi! I'm new around here, but got to know Wushu for the "Wushu Guide to the Matrix" for quite some time already... I'm thinking of running a campaing in a well...
Bruno
bruno_bns
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Oct 15, 2005
5:57 pm
137
... Esentialy Cyberpunk is Film Noir done sci-fi. The definition I tend to use is: (lifted from http://en.wikipedia.org/wiki/Cyberpunk) "Cyberpunk (a ...
Martin Hall
redwulf25_ci
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Oct 14, 2005
1:08 am
136
... It occurs to me that this whole Wushu Punk yhing would be a great thing to explore on the mailing list as a group with a view of collectively developing a...
John McDonald
escherwolf
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Oct 13, 2005
9:08 pm
135
... I don't see how a runner with an 8 die cap and a 3-6 Chi opponent would run any longer than anyother split party scenario I could think up . . . ...
Martin Hall
redwulf25_ci
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Oct 7, 2005
12:25 am
134
... I wouldn't do it, actually. The problem with netrunning has always been that one player does it while the rest of the players sit and wait. New Shadowrun...
mcsorley@...
mcsorley314
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Oct 5, 2005
2:07 am
133
... <snips good advice> Nice, now onto some more detailed questions. Any sugestions on getting that gritty Cyberpunk feel from the action descriptions? (I...
Martin Hall
redwulf25_ci
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Oct 5, 2005
12:07 am
132
Random thoughts: Shadowrun 4th ed has greatly improved the hacking aspect with wireless networks and so forth. Enough of an improvement that people are saying...
Christopher Fletcher
gwyddion0
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Oct 4, 2005
11:46 pm
131
... Though I haven't done cyberpunk with Wushu, it sounds like a great idea. Here's where I see the advantages: 1) Cyberware - always a big problem for...
John McDonald
escherwolf
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Oct 3, 2005
9:24 pm
130
Any advice on running Cyber-Punk styled Wushu?...
redwulf25_ci
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Oct 2, 2005
9:01 pm
129
... I think it's a good idea. It helps people to not worry so much about picking _exactly_ what they're going to have, since they know they'll be able to shift...
Christopher Fletcher
gwyddion0
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Sep 22, 2005
8:05 pm
128
... <snip rest of message> I getting close to running my first Wushu thing, so bear in mind I don't have actual experience here.. I'd have to say, the big...
Christopher Fletcher
gwyddion0
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Sep 22, 2005
7:23 pm
127
It is suggested that players can shuffle traits around between sessions to represent character change in a mechanical way. I think this would also work for...
mcsorley@...
mcsorley314
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Sep 22, 2005
6:17 pm
126
Do you tell your players the threat rating of a challenge? What about how dangerous it is? I'm seeing pros and cons of doing it both ways, and wondered how...
mcsorley@...
mcsorley314
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Sep 22, 2005
5:13 pm
125
... Depends on your cyberpunk. If you're going with 80s cyberpunk where the world has been bought out by japanese megacorps, then yin and yang work very well;...
mcsorley@...
mcsorley314
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Sep 22, 2005
4:21 pm
124
What would be good renamings for Chi, Yin, and Yang in a cyberpunk setting? I'm thinking Edge for Chi but am compleatly stuck on Yin and Yang . . ....
redwulf25_ci
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Sep 21, 2005
11:42 pm
123
Getting one of the core rules would be helpful in understanding the rules a bit better. I have Pulp-fu. The rules in WushuOpen are essentially the same with...
motherlessgoose
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Sep 21, 2005
2:39 pm
122
... I think you already saw supers-fu on the wiki; if not: http://wiki.saberpunk.net/pm2/pmwiki.php?n=Wushu.Supers-Fu Basically, the key to doing ANY genre is...
mcsorley@...
mcsorley314
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Sep 20, 2005
11:57 pm

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