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177
... Oh, if you're willing to do the transcription, then great! Please do. I've got no problems with my idea seeing wider circulation. AS...
Aaron Smith
aj_smith_1313
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Dec 3, 2005
10:33 am
178
... 'Tis done Aaron - look for it under the fan rules section of the Wiki. Not so much a transcription as an edit and paste. Sorry it took me so long to get to...
John McDonald
escherwolf
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Dec 4, 2005
8:32 am
179
Why should the Nemesis have all the fun. Just because you're a lowly mook, it doesn't mean that you're just gonna stand there waiting to be whacked by the...
John McDonald
escherwolf
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Dec 6, 2005
8:54 pm
180
Neat ideas. I love playing with mooks, 'cos, more than a nemesi, they let the players unleash all their hidden cruelty, as there's not limit to the exact...
Bruno
bruno_bns
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Dec 7, 2005
2:55 am
181
... a ... Hi Bruno - sory about taking so long to reply - been up to my eyeballs in stuff here. The way I work this is that with each turn I add a bit of...
John McDonald
escherwolf
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Dec 15, 2005
9:02 pm
182
... These are all cool ideas, but here's my problem: In Wushu, the Mook exists to be smacked around by the Heroes. A Mook is born with a target on his chest,...
John
longspeak_te...
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Dec 16, 2005
12:15 am
183
... Mook ... Agreed. In my defence, I'll say that these guys are meant as an occassional Friday Night special, not as good as a nemesis, buut better than the...
John McDonald
escherwolf
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Dec 20, 2005
8:59 pm
184
Good points all. ... I have two mooks. But they prefer to be referred to as my "Son & Daughter." And they're insolent, so I might have to have them ...
John
longspeak_te...
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Dec 20, 2005
10:19 pm
185
I've started a serial Pulp-Fu game and I plan to post an Actual Play report after each session. Here's the link: http://forum.rpg.net/showthread.php?t=235815 ...
reverendbayn
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Dec 22, 2005
12:24 am
186
In "The Fringe" there is a part, in one of the examples of play, that goes something like this: "There is nothing about burglary in his character description,...
Everybody calls me Bu...
yeah_its_bull
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Jan 23, 2006
6:17 am
187
... Well, it's wushu, there are only so many mechanics, so you can probably fill in the details pretty easily. Characters have 6 points to spend on traits at 1...
mcsorley@...
mcsorley314
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Jan 23, 2006
3:37 pm
188
Daniel's got it, though I wouldn't count those extra Details against their pool limit. I'd handle the chargen stuff separately, since you're providing Details...
reverendbayn
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Jan 24, 2006
1:07 am
189
##NOTE: This message was originally posted to RPG.Net, in modified form. ## Well, I just ran a totally impromptu game of Wushu for my group. (Two of the five...
Andrew Dr Rotwang! Re...
drrotwang
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Jan 30, 2006
12:43 pm
190
Oh, how i love improvised adventures... The best sessions i had as a GM even now all of them had as much planning as saying to the players "You're in city X....
Bruno
bruno_bns
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Feb 1, 2006
4:52 am
192
Hiya! I'm new here, and I've yet to try Wushu in action, but I must say I like the idea behind it... I've been trying to think of a really cinematic system for...
Ben B. Bainton
benbainton
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Apr 7, 2006
9:56 pm
193
Hey, Ben! Nice to have you join us. ... I notice that you say you haven't got the chance to run Wushu yet. Don't take this the wrong way, since many people...
Nicholas Novitski
bce23w
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Apr 8, 2006
6:37 am
194
... Don't ... the same ... actually ... powerful, less ... I totally agree with you. And, as a GM, I don't really give a rats ass about what numbers players...
Ben B. Bainton
benbainton
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Apr 8, 2006
11:34 am
195
Ha! That'll teach me to make assumptions. Your reasoned response has revealed the ugly arrogance hidden behind my kind words. ... Hmm. Well, I'm glad they...
Nicholas Novitski
bce23w
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Apr 9, 2006
9:08 pm
196
LoL. Yeah, well, my group's games have always been on the cinematic side, so we've been naturally attracted to rules-light, fast paced systems... We've never...
Ben B. Bainton
benbainton
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Apr 9, 2006
9:41 pm
197
BTW, I added the sheet to the group's file section. Enjoy. Ben B....
Ben B. Bainton
benbainton
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Apr 9, 2006
9:51 pm
198
... Rather than merely adding my voice in chorusing agreement to yours, I will quote from Chad Underkoffler's freely available PDQ core rules, which I ...
Nicholas Novitski
bce23w
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Apr 10, 2006
9:47 pm
199
Hi all, This is my first time posting here, but some of you may know me as "travis" on RPGnet. I'm printing as much of the Wushu resources that I can find...
Travis
tensider
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May 25, 2006
5:05 pm
200
My copies weren't formatted for the screen, but for landscaped letter- sized paper. I simply set the gutter an bit higher on one edge for the hole-punch and...
John
longspeak_te...
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May 25, 2006
8:24 pm
201
Hi John, Two questions on your solution: 1) Did that create portrait-oriented pages, or did you have landscape pages with a larger gutter on the left side? I'm...
Travis
tensider
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May 25, 2006
9:43 pm
202
No, the pages were already formatted for landscape, and I printed them landscape. I can't remember how I moved it (Maybe I just shrunk it a little), but I...
John
longspeak_te...
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May 27, 2006
7:31 pm
203
First off, I realize that many people think Wushu is just fine the way it is. For those that don't however, how do you think it would be blending together...
Christopher Fletcher
gwyddion0
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Jun 5, 2006
3:22 pm
204
Hey there. I've read TSOY and played Wushu, so let me toss in my cents. (BTW, if you're not familiar with The Shadow of Yesterday, it's CreativeCommons...
Dev Purkayastha
locke61dv
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Jun 5, 2006
11:00 pm
205
Slowly, he touched the keyboard of his laptop, the screen flickering in the darkness/just seconds ago, he had clicked on the "Join this Group" button/and...
norbertgmatausch
norbertgmata...
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Jun 23, 2006
11:19 pm
206
... Hi Dev, same here, same here ;) ... Sounds pretty interesting, but would increase bookkeeping -- not much, though. How would you handle the Keys exactly?...
norbertgmatausch
norbertgmata...
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Jun 23, 2006
11:27 pm
207
... Norbert G. Matausch Email: norbertgmatausch@... Private Blog: http://xvii-17.blogspot.com Roleplaying Blog:...
Norbert G. Matausch
norbertgmata...
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Jun 24, 2006
12:07 pm

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