Hey. Long time no movement aroud here, right? Anyway, i have some thoughts here i'd like to share and talk about. Lately i've been experimenting a lot with...
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Thanks Daniel, I think you're right, I'll let the PCs use the NPCs as "detail fodder". One thing I might do, because it's our first attempt at Wushu, is "feed"...
... Let each player narrate for two NPCs. Cap the dice normally (ie, if the scene cap is 6, you can get up to 6 dice describing actions for your character or...
Hi, long-time lurker, first-time poster. I'm thinking about converting my d6 Star Wars campaign over to Wushu, but I have a couple of questions. Firstly, I...
Finally got around to reading this. No major problems that I can see. After scanning through it I did have the feeling that the layout could be altered a...
I am a 22 years old girl, I just saw your yahoo profile in my group and like it a lot! Could you sign up this site for free to chat to me directly? Then we can...
Happy Holidays All! I've uploaded the draft version of the Tales of Wushu project (formerly Wushu Collected). Enjoy! I am requesting feedback, as well as...
I've considered running a D&D-inspired (or, at least, Drowning & Falling-inspired) Wushu game where one trait is always a race, one is a class, and one is a...
It depends. I know that's a copout answer, but it really does depend on how much that race effects a character's abilities. If you're talking about an elf from...
I'm writing a fantasy campaign to run with my group and I'm wondering how to deal with non-human races. How (if at all) should they be represented using ...
Welcome to the cult--I mean, club! Here's your kool-aid! ^_^ ~*~*~*~*~*~*~*~*~ There was a man who sat each day looking out through a narrow vertical opening...
Just wanted to say Hi. Discovered Wushu a couple of weeks ago and frothed at the rest of my gaming group until they read the Open version. Looks like the next...
Howdy All, FYI: We did some Wushu discussion and review on the latest episode (8) of 2d6 Feet in a Random Direction. Overall, I think it's a very positive...
That sounds like some really good ideas. One thing, though: did you mean to say "above 5", or "at 5"? If the former, how does a score of 6 work? Wouldn't it...
My current system involves an xp system...Every game played with a character earns them two xp. These xp can be spent in the following ways -1) One point...
Hi I had a few thoughts on this, ... This is great if you can make it work, but given the narrow 2-5 range of stats it always seemed a bit wrong to toss a few...
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Quite a while back, there was a very nicely done character sheet for Wushu done in landscape format, two character sheets side by side. I still have the PDF,...
... There we go, it's explained in a way that finaly penetrates my skull. __________________________________________________ Do You Yahoo!? Tired of spam?...
Another way to think of a weakness is as a roleplaying aid. A player is very very unlikely to get themselves into a situation where they must roll against the...
A weakness is a restriction on the characters behavior. The trait itself can be written as loosely as any other, but it can also always be re-expressed as...
... I'm not a Wushu master, but I believe whenever a weakness comes into play, you only have successes if the dice come up 1. For example, say a characters has...
Can someone post a few examples of how this mechanic works? Especialy if you can use examples of things like alergys and adictions as well as superhero like ...
I'm just curious--whenever you guys have a nemesis battle involving more than one combatant, either by making PCs split their dice pools, or by appyling the...