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#266 From: "Pete" <BlakeKLaurel@...>
Date: Fri Jul 25, 2008 7:27 pm
Subject:: Re: Online Degree Benefits
amazingchet
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This is all the justification I need for upgrading my Professional
Trait from "College-educated Administrator (5)" to "Bachelor's Degree
in Administration (5)"




--- In wushurpg@..., "lesley_maria2000"
<lesley_maria2000@...> wrote:
>
> The fast paced advancements in education and technology require us to
> keep up to date in the chosen field. We also need to improve our skill
> sets or study a new discipline to meet ever growing competition in the
> job market. Online degrees offer the best solution to all of us as we
> don't have to attend regular classes leaving our present commitments.
>
> Visit the website for some valuable tips on how to get online degrees
> from world's renowned universities to improve our academics and
> further our career interests: http://onlinedegrees.onlineseeker.info
>
> The More You Learn The More You Earn
> * Don't quit your job
> * Obtain your degree online on your schedule
> * Earn more money
>
> Average Salary Pattern:
>
> High School Diploma - $34k
> Associate Degree - $46k
> Bachelor's Degree - $65k
> Master's Degree - $83k
> PG Degrees - $103k
>
> Visit the website for some valuable tips on how to get online degrees:
> http://onlinedegrees.onlineseeker.info
>

#265 From: "lesley_maria2000" <lesley_maria2000@...>
Date: Tue Jul 22, 2008 5:34 am
Subject:: Online Degree Benefits
lesley_maria...
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The fast paced advancements in education and technology require us to
keep up to date in the chosen field. We also need to improve our skill
sets or study a new discipline to meet ever growing competition in the
job market. Online degrees offer the best solution to all of us as we
don't have to attend regular classes leaving our present commitments.

Visit the website for some valuable tips on how to get online degrees
from world's renowned universities to improve our academics and
further our career interests: http://onlinedegrees.onlineseeker.info

The More You Learn The More You Earn
* Don't quit your job
* Obtain your degree online on your schedule
* Earn more money

Average Salary Pattern:

High School Diploma - $34k
Associate Degree - $46k
Bachelor's Degree - $65k
Master's Degree - $83k
PG Degrees - $103k

Visit the website for some valuable tips on how to get online degrees:
http://onlinedegrees.onlineseeker.info

#264 From: "Mike Conway" <Mike@...>
Date: Mon Jul 7, 2008 3:17 pm
Subject:: Re: Re: How do you spend your spare time?
ilnaras
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On Mon, Jul 7, 2008 at 8:37 AM, William A. Peterson <William.Peterson@...> wrote:
By writing Wushou game stats, of course!
For existence:
Nicegirl83 -
Spambot: 5
Rip-off Artist: 4
CyberSlut: 3
That look about right to you guys? :->

 Add this:
Can't spell or comprehend basic grammer -or- Kindergarten Dropout: 1

Mike Conway
--
Official Heroes of Oz site: http://www.dsemedia.com/heroesofoz/
The Gauntlet Alliance: Heroes for YOUR universe. Coming real soon.
Darkstar Eclectic Media - The Story Matters - http://www.dsemedia.com

#263 From: "William A. Peterson" <William.Peterson@...>
Date: Mon Jul 7, 2008 2:37 pm
Subject:: Re: How do you spend your spare time?
willypete1
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--- In wushurpg@..., "nice.girl83" <nice.girl83@...> wrote:
>
> How do you spend your spare time?

By writing Wushou game stats, of course!
For existence:
Nicegirl83 -
Spambot: 5
Rip-off Artist: 4
CyberSlut: 3
That look about right to you guys? :->

>
> I am a 25 lovely woman, open-minded and active, but I often feel >bored
> and nothing to do now. Because my husband was
> dispatched to Singerpore

    Well, if you've got nothing to do, you might try looking up how to
*spell* Singapore...

>for working by his company. I always have to
> spend the time myself. So i would like to know more
> friends and have the happy time with them.
>
> May I know you? Are you willing to share your spare time with me? If
> so, please check
> my profile and photo at my personal page below...username
> is:muslimslove10, you can chat to me after login.
>
> http://beam.to/lookforu

    And, judging from the grammar, this link will probably take you to
some site in Romania, where your Computer's store of personal
information will be quickly, and effieciently strip mined...

#262 From: "nice.girl83" <nice.girl83@...>
Date: Mon Jul 7, 2008 11:02 am
Subject:: How do you spend your spare time?
nice.girl83
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How do you spend your spare time?

I am a 25 lovely woman, open-minded and active, but I often feel bored
and nothing to do now. Because my husband was
dispatched to Singerpore for working by his company. I always have to
spend the time myself. So i would like to know more
friends and have the happy time with them.

May I know you? Are you willing to share your spare time with me? If
so, please check
my profile and photo at my personal page below...username
is:muslimslove10, you can chat to me after login.

http://beam.to/lookforu

#261 From: "Pete" <BlakeKLaurel@...>
Date: Sat Apr 26, 2008 4:14 pm
Subject:: Timing mechanism
amazingchet
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As well as the idea from the wiki about having countdown's and
deadlines (resolve the conflict in 3 turns or something bad happens),
I've been having some success with another form of timer.

I use poker chips for keeping track of nemesis chi and mook threat
ratings. As they lose them, I remove the chips from the stack.

So I've started experimenting with having stacks with bands of colour.
For example: my CDC Death Squad mooks have ten Chi - four green on top
of six white - I tell the players I'll bring in the nemesis when all
the green are gone.

It means that if the players are doing appallingly with dice rolls,
they get a bit of breathing space before the big bad. But if they are
on a roll, they can bring in the nemesis early, and get a head start.

#260 From: "William A. Peterson" <William.Peterson@...>
Date: Wed Apr 16, 2008 2:04 am
Subject:: Re: Do you want to know me?
willypete1
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--- In wushurpg@..., "Mike Conway" <Mike@...> wrote:
>
> On Tue, Apr 15, 2008 at 3:00 AM, nice.girl83 <nice.girl83@...> wrote:
>
> > How are you my group friends? I am a Muslim girl Linda from USA. 22
> > years old this year. Like reading, singing, shopping and sports.
> >
>
> Succubus (5)
> Hunting e-mail groups (4)
> Fashion sense (3)
> Moron spammer (1)
>
> Mike Conway

    No, no, no, you've got it all wrong!

It's

Moron Spammer (5)
Haunting E-Mail Groups (4)
Fashion Sense (3)
Succubus (1)!
{At least, I'm not attracted...} :->
> --
> Heroes of Oz RPG, now in playtest -
> http://games.groups.yahoo.com/group/heroesofoz/
> Official Heroes of Oz site: http://ozrpg.official.ws
> Darkstar Eclectic Media - The Story Matters - http://www.dsemedia.com
>

#259 From: "Mike Conway" <Mike@...>
Date: Tue Apr 15, 2008 3:22 pm
Subject:: Re: Do you want to know me?
ilnaras
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On Tue, Apr 15, 2008 at 3:00 AM, nice.girl83 <nice.girl83@...> wrote:
How are you my group friends? I am a Muslim girl Linda from USA. 22
years old this year. Like reading, singing, shopping and sports.

Succubus (5)
Hunting e-mail groups (4)
Fashion sense (3)
Moron spammer (1)

Mike Conway
--
Heroes of Oz RPG, now in playtest - http://games.groups.yahoo.com/group/heroesofoz/
Official Heroes of Oz site: http://ozrpg.official.ws
Darkstar Eclectic Media - The Story Matters - http://www.dsemedia.com

#258 From: "nice.girl83" <nice.girl83@...>
Date: Tue Apr 15, 2008 9:00 am
Subject:: Do you want to know me?
nice.girl83
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Do you want to know me?

How are you my group friends? I am a Muslim girl Linda from USA. 22
years old this year. Like reading, singing, shopping and sports.

Here is my photo: http://photos1.hi5.com/0024/248/635/lJncNO248635-
02.jpg

If you don`t mind to know a Muslim girl, Could you email me and tell me
sth about you too?(your location,age...) lol...My mail:
spersheer@...


Linda

#257 From: "redwulf25_ci" <redwulf25_ci@...>
Date: Tue Mar 25, 2008 8:26 pm
Subject:: Deadlands Wushu
redwulf25_ci
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Has anyone tryed running Deadlands using the WUSHU system? Not just a
Deadlands-like setting but actual Deadlands? What changes could be
made in WUSHU to incorperate the risk of hexslinging or Mad Scientists
inventions blowing up? How would you handle the risk of a Harrowed
charicters Manitu taking over?

#256 From: Claus Paludan <clauspaludan@...>
Date: Mon Feb 4, 2008 1:48 pm
Subject:: Re: 24
clauspaludan
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amazingchet wrote:
> I've been playing around with running Wushu game based on TV series
> like 24. I've managed to get my thoughts down on a One-Sheet which
> I've put in the Files section.
>
> Any opinions, ideas for amendments or improvements?
>
>

Even though I have yet to play a game of wushu, this looks pretty much as spot
on for that type of games.

:) Looking forward to hear about how the games take off.. :)

#255 From: "amazingchet" <BlakeKLaurel@...>
Date: Sun Feb 3, 2008 7:30 pm
Subject:: 24
amazingchet
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I've been playing around with running Wushu game based on TV series
like 24. I've managed to get my thoughts down on a One-Sheet which
I've put in the Files section.

Any opinions, ideas for amendments or improvements?

#254 From: "Dev Purkayastha" <dev.purkayastha@...>
Date: Thu Dec 6, 2007 4:31 pm
Subject:: Re: Re: Anyone up for helping a newbie master Wushu Open?
locke61dv
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Yup, totally. Let me email you offlist you with my info.

    -d

#253 From: "yalborap" <yalborap@...>
Date: Thu Dec 6, 2007 10:16 am
Subject:: Re: Anyone up for helping a newbie master Wushu Open?
yalborap
Online Now Online Now
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I'd honestly rather do it over IM, if at all possible. Is that okay?


--- In wushurpg@..., "Dev Purkayastha"
<dev.purkayastha@...> wrote:
>
> That sounds like a great idea to me. Does play-by-post (on a forum)
> work for you?
>
>   -d
>
> On Nov 30, 2007 10:50 PM, yalborap <yalborap@...> wrote:
> >
> > Hello, people of the Wushu RPG group. I am yalborap, a lowly newb with
> >  zero experience in the RPG Wushu and barely any more in other RPGs.
> >
> >  Would any of you fine dudes, dudettes, and/or genderless peoples be
> >  willing to do a simple, one-on-one game to help me get a proper grip
> >  on Wushu's few rules?
> >
> >  Thanks in advance, and sorry if this is against the rules.
>

#252 From: "Dev Purkayastha" <dev.purkayastha@...>
Date: Thu Dec 6, 2007 6:47 am
Subject:: Re: Anyone up for helping a newbie master Wushu Open?
locke61dv
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That sounds like a great idea to me. Does play-by-post (on a forum)
work for you?

   -d

On Nov 30, 2007 10:50 PM, yalborap <yalborap@...> wrote:
>
> Hello, people of the Wushu RPG group. I am yalborap, a lowly newb with
>  zero experience in the RPG Wushu and barely any more in other RPGs.
>
>  Would any of you fine dudes, dudettes, and/or genderless peoples be
>  willing to do a simple, one-on-one game to help me get a proper grip
>  on Wushu's few rules?
>
>  Thanks in advance, and sorry if this is against the rules.

#251 From: "yalborap" <yalborap@...>
Date: Sat Dec 1, 2007 3:50 am
Subject:: Anyone up for helping a newbie master Wushu Open?
yalborap
Online Now Online Now
Send Email Send Email
 
Hello, people of the Wushu RPG group. I am yalborap, a lowly newb with
zero experience in the RPG Wushu and barely any more in other RPGs.

Would any of you fine dudes, dudettes, and/or genderless peoples be
willing to do a simple, one-on-one game to help me get a proper grip
on Wushu's few rules?

Thanks in advance, and sorry if this is against the rules.

#250 From: wushurpg@...
Date: Tue Sep 11, 2007 3:04 pm
Subject:: New file uploaded to wushurpg
wushurpg@...
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the wushurpg
group.

   File        : /WO1.sxw
   Uploaded by : bloodredsunglasses <bloodredsunglasses@...>
   Description : A nicely formatted version of the Wushu Open rules for
OpenOffice, with a funky watermark and everything.

You can access this file at the URL:
http://au.groups.yahoo.com/group/wushurpg/files/WO1.sxw

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/au/groups/files

Regards,

bloodredsunglasses <bloodredsunglasses@...>

#249 From: "bloodredsunglasses" <bloodredsunglasses@...>
Date: Sat Sep 8, 2007 3:15 pm
Subject:: Wushu Open Reloaded: Prettified Edition
bloodredsung...
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I decided I wanted a nice version of the Reloaded rules to take to the
table, so here it is - OpenOffice only, unfortunately, given that the
graphics make .rtf files weigh in at about 36 MB.  Might have a stab
at doing the bog-standard Open rules too, if anyone wants them.

#248 From: "nice.girl83" <nice.girl83@...>
Date: Sat Sep 8, 2007 9:37 am
Subject:: Would you like to join my friends circle?
nice.girl83
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Hi, I just viewed your yahoo profile and like it a lot! Can we be
friends? You can check my photo album and my other friends on the
following site. You can make friends with my other friends too if
you join my friends circle!!

http://beam.to/pretty.muslim.2

#247 From: "William A. Peterson" <WillyPete@...>
Date: Tue Sep 4, 2007 12:25 am
Subject:: Re: bayn.org down?
willypete1
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--- In wushurpg@..., "mkotschi" <mkotschi@...> wrote:
>
> Hello all.
>
> Is there a problem with bayn.org?  I have not been able to
> access it for a bout two weeks now.
>
> --Michael

    I wasn't aware of any problems before you mentioned this, but I get
a "Connection Timed Out" error, trying to access it...
Let's hope this is just a temporary glitch!

#246 From: "mkotschi" <mkotschi@...>
Date: Mon Sep 3, 2007 4:51 pm
Subject:: bayn.org down?
mkotschi
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Hello all.

Is there a problem with bayn.org?  I have not been able to
access it for a bout two weeks now.

--Michael

#245 From: "Evan" <king_yugi2003@...>
Date: Wed Aug 15, 2007 12:41 pm
Subject:: First Anime Stats from me
king_yugi2003
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These are for Saya Otonashi and Haji from Blood+. If there are any
suggestions on how to make them better stat-wise to keep them
faithful to the anime, please feel free to let me know.

Saya Otonashi:

One of the last True Vampires (5)

Knows how to use a wicked cool sword (4)

Wants to protect her friends and loved ones (5)

Weakness: Thirst (1)


Haji:

Stoic Protector of Saya who carries an Insanely big Shield/Club (5)

Half-Chiropteran (4)

Plays Cello (5)

Weakness: Loves Saya (1)

#244 From: "Evan" <king_yugi2003@...>
Date: Tue Aug 14, 2007 1:53 pm
Subject:: Hi all. About to make a little contribution to the group
king_yugi2003
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I've been watching some anime and I can't help but feel the need to try
and stat the main characters up in Wushu. I'll send the stats tomorrow.
Also, it looks like we've got some spammers in the group.

#243 From: "nice.girl83" <nice.girl83@...>
Date: Mon Jul 2, 2007 12:16 pm
Subject:: Nice girls !!! !!!!
nice.girl83
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Group friends, I found my love here, it is very great and interesting.
Don`t miss it!!

http://muslimgirls.getto.net

#242 From: "Bruno" <bbelloc@...>
Date: Mon May 7, 2007 6:27 pm
Subject:: Sports-Fu
bruno_bns
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Hey.

Long time no movement aroud here, right? Anyway, i have some
thoughts here i'd like to share and talk about. Lately i've been
experimenting a lot with sports-based roleplaying - i'm brazilian,
in case you don't know, and, as any brazilian who deserve the name,
i'm a football lover (or, as you north-american weirdos call
it, "soccer"), and been thinking about how to play the game in a pen-
and-paper RPG for quite sometime. Sometime ago i even got to release
a free e-book with a fantasy sport based on it, complete with a game
system to play it and even a whole Tolkien-like fantasy setting
around it XD.

Anyway, lately i've thinking on how to run a Wushu sports game. I
thought it would be a nice way to encourage more descriptive plays -
you know, full of dribles and all that stuff you see Cristiano
Ronaldo and Ronaldinho doing; or even something more Captain
Tsubasa / Shaolin Soccer-like if the players want to. My main
thoughts went around this:

- The players go describing their action as usual, passing the ball,
dribling, kicking and all that. They can describe actions for their
own, for the other players on the team that are not the PCs (or the
other PCs too, with authorization from the respective player), and
all that. When they reach the die-cap, they play against a proper
trait and stuff as usual, dividing between Yang (offense) and Yin
(defense) dices and all. And as usual too, you can't describe anyone
on your team scoring a goal unless the dice tells you can do that.

- The games can be either Mook games or Nemesis games; the
difference, as usual, is that Mooks are small teams, that barely
represent any challenge, while Nemesis are the big teams, you know,
the local rivals, the chapionship finals or something like that.
Thereby, Mooks are usually there just for the players to play
around, while the Nemesis can actually defend themselves and play
back to try to win through the GMs descriptions for them.

- The main difference from the combat Wushu system i guess would
have to be on how the Threat Rating works. Instead of dictating when
the fight is over, it dictates when the team can score a goal: once
the Threat Rating reaches zero, the players can describe they
scoring a goal, much of like a coup de grace. The game then re-
starts, the Threat Rating being back to full (or maybe a little
less, if the GM feel like making the teams get tired during play).
That said, a Nemesis team should proably have a Threat Rating too,
wich would be something like they're total of Chi points.

- Against the players, the enemy teams scores whenever they can make
a hit without there being a Yin sucess or a Chi point left to
cancel. Thing go as usual there: Mook teams gets one or more free
Yang successes every die roll; Nemesis teams get descriptions of
actions with as many Details as the GM feel like having. The only
concern i have here is if i should give the whole PCs team a single
Chi pool, or if i should let each PC use their own Chi points to
cancel the offensive plays of the enemy team. I think the first
option works better. Anyway, once a goal is scored by the enemy,
they get all they're Chi points back and the game re-starts.

- Finally, there's the duration of the games. I know Wushu
disencourage the count of time during play, but on a sport game with
fixed time to end there's really not much ways to avoid it. I tought
of considering a "turn" to be over whenever the players finish their
descriptions and roll their dice to see how much successes they
have. A game would end after a determined number of turns (say,
something like 5-10 die rolls total), and the team with more goals
scored during this time is the winner.

Any thoughts over that? I haven't got the chance to try it out yet,
but i think it should work fine, right? Anything you guys think i
should do different?

#241 From: tears night <luckyyoga07@...>
Date: Thu Apr 26, 2007 12:35 pm
Subject:: Life-enriching information for the 29 million singles over age 50!
luckyyoga07
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We provides hope and life-enriching information for the 29 million singles over age 50 who find themselves unexpectedly alone and lonely. Brilliant, timely and much needed!
 


Ahhh...imagining that irresistible "new car" smell?
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#240 From: tears night <luckyyoga07@...>
Date: Sun Apr 1, 2007 2:53 am
Subject:: 50 plus! Are you feeling 30?
luckyyoga07
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Here's what 50plus-feeling30 is all about !

Finding Love After 50 is a must read for divorced or widowed men and women who want to meet a mate. Want a website for finding love after 50? This is for widowers, widows, divorced men, divorced women, middle-aged singles, boomer singles and senior singles. Find answers on this website and only two steps to join!


The fish are biting.
Get more visitors on your site using Yahoo! Search Marketing.

#239 From: "mattypr70" <mattypr70@...>
Date: Wed Jan 24, 2007 12:49 pm
Subject:: Re: Towards Star Wars Wushu
mattypr70
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Thanks Daniel,

I think you're right, I'll let the PCs use the NPCs as "detail
fodder". One thing I might do, because it's our first attempt at
Wushu, is "feed" the players details about the NPCs for them to use
in their descriptions.

Firstly, this will keep the NPCs involved in the game. Secondly, it
will allow me to give examples of the different ways details can be
used in Wushu.

Example:
"Player 1: Some stormtroopers will shoot at the defenceless Verpine
this turn, use it in your description."

"Player 2: The reckless daredevil NPC does something foolhardy this
turn. What is it? And how does your character respond?"

"Player 3: One of your NPCs gets hit this turn. Describe how."

Hopefully, after a few turns, the players will get the hang of it and
I'll prompt them less and less...

--- In wushurpg@..., "Daniel McSorley"
<mcsorley.1@...> wrote:
> Let each player narrate for two NPCs.  Cap the dice normally (ie, if
> the scene cap is 6, you can get up to 6 dice describing actions for
> your character or either of the two NPCs.  Let them use the, um,
> highest applicable trait from any of the three characters.
>
> "Han charges around the corner, followed by Chewie.  Both of them
are
> screaming at the top of their lungs and firing randomly to keep the
> troopers on the run.  Meanwhile, R2 is plugged into the computer,
> trying to power down the tractor beam that's keeping us locked in
> here.  He beeps and chirps in robot frustration."  (I allocate 2
dice
> to yin, 2 to yang, and 2 toward the scene goal of getting the falcon
> loose.)
>
> >  Secondly, one of the NPCs is a Verpine starship tech. These
insectoid
> >  aliens are pacifists to the point of it counting as a Weakness.
If he
> >  gets into a Mook fight with his combat rating of 1 and a die cap
of 4-
> >  5 dice, he's going to run out of Chi pretty quickly.
> >
> >  My idea for this is to allow the other characters to "donate" Yin
> >  successes to him. This could come across in description quite
well,
> >  knocking him out of the way of blaster bolts and yelling at him
to
> >  keep his head down, etc.
>
> He's a pacifist, so his weakness should only hurt him if he tries to
> actually fight.  Nothing stops him from describing details about how
> he's ducking, dodging, dipping, diving, and dodging to stay out of
the
> line of fire, or running away from a stormtrooper, or hiding behind
a
> panel trying to do something techy that might help his buddies out
> while not actually engaging in physical combat.
>
> --
> Daniel McSorley
>

#238 From: "Daniel McSorley" <mcsorley.1@...>
Date: Mon Jan 22, 2007 3:17 pm
Subject:: Re: Towards Star Wars Wushu
mcsorley314
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On 1/22/07, mattypr70 <mattypr70@...> wrote:
>  I'm thinking about converting my d6 Star Wars campaign over to Wushu,
>  but I have a couple of questions.
>
>  Firstly, I started the game with 2 players in a scenario that really
>  needed more (Strikeforce Shantipole, for the d6 SW people), so I
>  filled out the ranks with NPCs. This worked out quite well, I put a
>  bit of work into making the NPCs interesting and fun and the players
>  have enjoyed interacting with them along the way.
>
>  My question is: how should I handle the NPCs in a mook fight? The
>  group is about to get into one with a bunch of stormtroopers. There
>  are now 3 PCs and 6 NPCs in the group. The last thing I want to do is
>  have the players sit and listen to me spell out details for 6 NPCs.
>  But equally, I don't want them to just become "allied mooks" and fade
>  into the background.

Let each player narrate for two NPCs.  Cap the dice normally (ie, if
the scene cap is 6, you can get up to 6 dice describing actions for
your character or either of the two NPCs.  Let them use the, um,
highest applicable trait from any of the three characters.

"Han charges around the corner, followed by Chewie.  Both of them are
screaming at the top of their lungs and firing randomly to keep the
troopers on the run.  Meanwhile, R2 is plugged into the computer,
trying to power down the tractor beam that's keeping us locked in
here.  He beeps and chirps in robot frustration."  (I allocate 2 dice
to yin, 2 to yang, and 2 toward the scene goal of getting the falcon
loose.)

>  Secondly, one of the NPCs is a Verpine starship tech. These insectoid
>  aliens are pacifists to the point of it counting as a Weakness. If he
>  gets into a Mook fight with his combat rating of 1 and a die cap of 4-
>  5 dice, he's going to run out of Chi pretty quickly.
>
>  My idea for this is to allow the other characters to "donate" Yin
>  successes to him. This could come across in description quite well,
>  knocking him out of the way of blaster bolts and yelling at him to
>  keep his head down, etc.

He's a pacifist, so his weakness should only hurt him if he tries to
actually fight.  Nothing stops him from describing details about how
he's ducking, dodging, dipping, diving, and dodging to stay out of the
line of fire, or running away from a stormtrooper, or hiding behind a
panel trying to do something techy that might help his buddies out
while not actually engaging in physical combat.

--
Daniel McSorley

#237 From: "mattypr70" <mattypr70@...>
Date: Mon Jan 22, 2007 10:48 am
Subject:: Towards Star Wars Wushu
mattypr70
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Hi, long-time lurker, first-time poster.

I'm thinking about converting my d6 Star Wars campaign over to Wushu,
but I have a couple of questions.

Firstly, I started the game with 2 players in a scenario that really
needed more (Strikeforce Shantipole, for the d6 SW people), so I
filled out the ranks with NPCs. This worked out quite well, I put a
bit of work into making the NPCs interesting and fun and the players
have enjoyed interacting with them along the way.

My question is: how should I handle the NPCs in a mook fight? The
group is about to get into one with a bunch of stormtroopers. There
are now 3 PCs and 6 NPCs in the group. The last thing I want to do is
have the players sit and listen to me spell out details for 6 NPCs.
But equally, I don't want them to just become "allied mooks" and fade
into the background.

Any thoughts on how to handle this? Maybe some sort of teamwork rules?

Secondly, one of the NPCs is a Verpine starship tech. These insectoid
aliens are pacifists to the point of it counting as a Weakness. If he
gets into a Mook fight with his combat rating of 1 and a die cap of 4-
5 dice, he's going to run out of Chi pretty quickly.

My idea for this is to allow the other characters to "donate" Yin
successes to him. This could come across in description quite well,
knocking him out of the way of blaster bolts and yelling at him to
keep his head down, etc.


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