Remember that in Wushu, when you play a round you are not rolling to
see if the characters succeed or fail, you are narrating cool stuff
that happens, and seeing if it matters to the plot.
So in the round that PC1 fires a arrow at the Big Bad, the Big Bad
might be:
-dodging
-grabbing a henchman and interposing him
-taking the hit and threatening revenge
-taking the hit and life-draining someone nearby
-narrowly missed by being lucky
-doing something not even combat related
because as long as he is doing something he gets to roll dice. And if
he does nothing offensive, but manages to score attack successes, you
can either leave it up to the player to describe something going
wrong, or narrate something interesting at the start of next round.
And of course this only matters if the PC describes successfully
hitting the Big Bad. He might describe the arrow missing by an inch,
or striking the BB's weapon, or even just making him flinch. It all
generates dice.
--- In wushurpg@..., "Manu" <dreamofpeace@...> wrote:
>
> Hi All,
>
> I'm a newbie to Wushu and have a question. I've GMed the game once,
> with a fantasy setting of my own, and I had a bit of trouble figuring
> out how to adjudicate contests that weren't exactly combat but weren't
> appropriate for scab rolls either. For example, in one scene a
> character launched a ranged attack against a Nemesis, who was too far
> away for any of its traits to be applicable (it had things like
> Supernatural strength (5), Soul-draining touch (4), etc.). Any
> suggestions how to GM something like that in Wushu?
>
> Best Wishes,
>
> Manu
>
----- Original Message ---- From: Manu <dreamofpeace@...> To: wushurpg@... Sent: Monday, September 22, 2008 6:51:49 PM Subject: [wushurpg] Wushu Questions
Hi All,
I'm a newbie to Wushu and have a question. I've GMed the game once,
with a fantasy setting of my own, and I had a bit of trouble figuring
out how to adjudicate contests that weren't exactly combat but weren't
appropriate for scab rolls either. For example, in one scene a
character launched a ranged attack against a Nemesis, who was too far
away for any of its traits to be applicable (it had things like
Supernatural strength (5), Soul-draining touch (4), etc.). Any
suggestions how to GM something like that in Wushu
Supernatural strength is easily used at range. It's called "throwing large heavy objects".
--- In wushurpg@..., "Manu" <dreamofpeace@...> wrote:
>
> Hi All,
>
> I'm a newbie to Wushu and have a question. I've GMed the game >once,
Well, that puts you one up on me! :->
>with a fantasy setting of my own, and I had a bit of trouble figuring
> out how to adjudicate contests that weren't exactly combat but
>weren't appropriate for scab rolls either.
Well, there's always the Mook rules...
>For example, in one scene a character launched a ranged attack
>against a Nemesis, who was too far away for any of its traits to be
>applicable (it had things like Supernatural strength (5),
>Soul-draining touch (4), etc.). Any suggestions how to GM something
like >that in Wushu?
Two ideas...
{Well, other than not designing your Nemesis like that!} :->
1.) Treat it as normal combat, using the default skill of 2 for the
Nemesis (since Ranged combat isn't his thing...), or
2.) Treat it as a Mook Attack, with the "Threat rating" representing
how hard it is to make the shot...
or, perhaps, a Scab roll, where a high Roll of '6' means you scored a
point of Chi on him, and a '5' means he isn't hit, but is 'pinned
down', and can't close the range!
{Okay, that's four... don't complain!} :->
> Best Wishes,
>
> Manu
Hi All,
I'm a newbie to Wushu and have a question. I've GMed the game once,
with a fantasy setting of my own, and I had a bit of trouble figuring
out how to adjudicate contests that weren't exactly combat but weren't
appropriate for scab rolls either. For example, in one scene a
character launched a ranged attack against a Nemesis, who was too far
away for any of its traits to be applicable (it had things like
Supernatural strength (5), Soul-draining touch (4), etc.). Any
suggestions how to GM something like that in Wushu?
Best Wishes,
Manu
This is all the justification I need for upgrading my Professional
Trait from "College-educated Administrator (5)" to "Bachelor's Degree
in Administration (5)"
--- In wushurpg@..., "lesley_maria2000"
<lesley_maria2000@...> wrote:
>
> The fast paced advancements in education and technology require us to
> keep up to date in the chosen field. We also need to improve our skill
> sets or study a new discipline to meet ever growing competition in the
> job market. Online degrees offer the best solution to all of us as we
> don't have to attend regular classes leaving our present commitments.
>
> Visit the website for some valuable tips on how to get online degrees
> from world's renowned universities to improve our academics and
> further our career interests: http://onlinedegrees.onlineseeker.info
>
> The More You Learn The More You Earn
> * Don't quit your job
> * Obtain your degree online on your schedule
> * Earn more money
>
> Average Salary Pattern:
>
> High School Diploma - $34k
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> Master's Degree - $83k
> PG Degrees - $103k
>
> Visit the website for some valuable tips on how to get online degrees:
> http://onlinedegrees.onlineseeker.info
>
The fast paced advancements in education and technology require us to
keep up to date in the chosen field. We also need to improve our skill
sets or study a new discipline to meet ever growing competition in the
job market. Online degrees offer the best solution to all of us as we
don't have to attend regular classes leaving our present commitments.
Visit the website for some valuable tips on how to get online degrees
from world's renowned universities to improve our academics and
further our career interests: http://onlinedegrees.onlineseeker.info
The More You Learn The More You Earn
* Don't quit your job
* Obtain your degree online on your schedule
* Earn more money
Average Salary Pattern:
High School Diploma - $34k
Associate Degree - $46k
Bachelor's Degree - $65k
Master's Degree - $83k
PG Degrees - $103k
Visit the website for some valuable tips on how to get online degrees:
http://onlinedegrees.onlineseeker.info
--- In wushurpg@..., "nice.girl83" <nice.girl83@...> wrote:
>
> How do you spend your spare time?
By writing Wushou game stats, of course!
For existence:
Nicegirl83 -
Spambot: 5
Rip-off Artist: 4
CyberSlut: 3
That look about right to you guys? :->
>
> I am a 25 lovely woman, open-minded and active, but I often feel >bored
> and nothing to do now. Because my husband was
> dispatched to Singerpore
Well, if you've got nothing to do, you might try looking up how to
*spell* Singapore...
>for working by his company. I always have to
> spend the time myself. So i would like to know more
> friends and have the happy time with them.
>
> May I know you? Are you willing to share your spare time with me? If
> so, please check
> my profile and photo at my personal page below...username
> is:muslimslove10, you can chat to me after login.
>
> http://beam.to/lookforu
And, judging from the grammar, this link will probably take you to
some site in Romania, where your Computer's store of personal
information will be quickly, and effieciently strip mined...
How do you spend your spare time?
I am a 25 lovely woman, open-minded and active, but I often feel bored
and nothing to do now. Because my husband was
dispatched to Singerpore for working by his company. I always have to
spend the time myself. So i would like to know more
friends and have the happy time with them.
May I know you? Are you willing to share your spare time with me? If
so, please check
my profile and photo at my personal page below...username
is:muslimslove10, you can chat to me after login.
http://beam.to/lookforu
As well as the idea from the wiki about having countdown's and
deadlines (resolve the conflict in 3 turns or something bad happens),
I've been having some success with another form of timer.
I use poker chips for keeping track of nemesis chi and mook threat
ratings. As they lose them, I remove the chips from the stack.
So I've started experimenting with having stacks with bands of colour.
For example: my CDC Death Squad mooks have ten Chi - four green on top
of six white - I tell the players I'll bring in the nemesis when all
the green are gone.
It means that if the players are doing appallingly with dice rolls,
they get a bit of breathing space before the big bad. But if they are
on a roll, they can bring in the nemesis early, and get a head start.
--- In wushurpg@..., "Mike Conway" <Mike@...> wrote:
>
> On Tue, Apr 15, 2008 at 3:00 AM, nice.girl83 <nice.girl83@...> wrote:
>
> > How are you my group friends? I am a Muslim girl Linda from USA. 22
> > years old this year. Like reading, singing, shopping and sports.
> >
>
> Succubus (5)
> Hunting e-mail groups (4)
> Fashion sense (3)
> Moron spammer (1)
>
> Mike Conway
No, no, no, you've got it all wrong!
It's
Moron Spammer (5)
Haunting E-Mail Groups (4)
Fashion Sense (3)
Succubus (1)!
{At least, I'm not attracted...} :->
> --
> Heroes of Oz RPG, now in playtest -
> http://games.groups.yahoo.com/group/heroesofoz/
> Official Heroes of Oz site: http://ozrpg.official.ws
> Darkstar Eclectic Media - The Story Matters - http://www.dsemedia.com
>
Do you want to know me?
How are you my group friends? I am a Muslim girl Linda from USA. 22
years old this year. Like reading, singing, shopping and sports.
Here is my photo: http://photos1.hi5.com/0024/248/635/lJncNO248635-
02.jpg
If you don`t mind to know a Muslim girl, Could you email me and tell me
sth about you too?(your location,age...) lol...My mail:
spersheer@...
Linda
Has anyone tryed running Deadlands using the WUSHU system? Not just a
Deadlands-like setting but actual Deadlands? What changes could be
made in WUSHU to incorperate the risk of hexslinging or Mad Scientists
inventions blowing up? How would you handle the risk of a Harrowed
charicters Manitu taking over?
amazingchet wrote:
> I've been playing around with running Wushu game based on TV series
> like 24. I've managed to get my thoughts down on a One-Sheet which
> I've put in the Files section.
>
> Any opinions, ideas for amendments or improvements?
>
>
Even though I have yet to play a game of wushu, this looks pretty much as spot
on for that type of games.
:) Looking forward to hear about how the games take off.. :)
I've been playing around with running Wushu game based on TV series
like 24. I've managed to get my thoughts down on a One-Sheet which
I've put in the Files section.
Any opinions, ideas for amendments or improvements?
I'd honestly rather do it over IM, if at all possible. Is that okay?
--- In wushurpg@..., "Dev Purkayastha"
<dev.purkayastha@...> wrote:
>
> That sounds like a great idea to me. Does play-by-post (on a forum)
> work for you?
>
> -d
>
> On Nov 30, 2007 10:50 PM, yalborap <yalborap@...> wrote:
> >
> > Hello, people of the Wushu RPG group. I am yalborap, a lowly newb with
> > zero experience in the RPG Wushu and barely any more in other RPGs.
> >
> > Would any of you fine dudes, dudettes, and/or genderless peoples be
> > willing to do a simple, one-on-one game to help me get a proper grip
> > on Wushu's few rules?
> >
> > Thanks in advance, and sorry if this is against the rules.
>
That sounds like a great idea to me. Does play-by-post (on a forum)
work for you?
-d
On Nov 30, 2007 10:50 PM, yalborap <yalborap@...> wrote:
>
> Hello, people of the Wushu RPG group. I am yalborap, a lowly newb with
> zero experience in the RPG Wushu and barely any more in other RPGs.
>
> Would any of you fine dudes, dudettes, and/or genderless peoples be
> willing to do a simple, one-on-one game to help me get a proper grip
> on Wushu's few rules?
>
> Thanks in advance, and sorry if this is against the rules.
Hello, people of the Wushu RPG group. I am yalborap, a lowly newb with
zero experience in the RPG Wushu and barely any more in other RPGs.
Would any of you fine dudes, dudettes, and/or genderless peoples be
willing to do a simple, one-on-one game to help me get a proper grip
on Wushu's few rules?
Thanks in advance, and sorry if this is against the rules.
Hello,
This email message is a notification to let you know that
a file has been uploaded to the Files area of the wushurpg
group.
File : /WO1.sxw
Uploaded by : bloodredsunglasses <bloodredsunglasses@...>
Description : A nicely formatted version of the Wushu Open rules for
OpenOffice, with a funky watermark and everything.
You can access this file at the URL:
http://au.groups.yahoo.com/group/wushurpg/files/WO1.sxw
To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/au/groups/files
Regards,
bloodredsunglasses <bloodredsunglasses@...>
I decided I wanted a nice version of the Reloaded rules to take to the
table, so here it is - OpenOffice only, unfortunately, given that the
graphics make .rtf files weigh in at about 36 MB. Might have a stab
at doing the bog-standard Open rules too, if anyone wants them.
Hi, I just viewed your yahoo profile and like it a lot! Can we be
friends? You can check my photo album and my other friends on the
following site. You can make friends with my other friends too if
you join my friends circle!!
http://beam.to/pretty.muslim.2
--- In wushurpg@..., "mkotschi" <mkotschi@...> wrote:
>
> Hello all.
>
> Is there a problem with bayn.org? I have not been able to
> access it for a bout two weeks now.
>
> --Michael
I wasn't aware of any problems before you mentioned this, but I get
a "Connection Timed Out" error, trying to access it...
Let's hope this is just a temporary glitch!
These are for Saya Otonashi and Haji from Blood+. If there are any
suggestions on how to make them better stat-wise to keep them
faithful to the anime, please feel free to let me know.
Saya Otonashi:
One of the last True Vampires (5)
Knows how to use a wicked cool sword (4)
Wants to protect her friends and loved ones (5)
Weakness: Thirst (1)
Haji:
Stoic Protector of Saya who carries an Insanely big Shield/Club (5)
Half-Chiropteran (4)
Plays Cello (5)
Weakness: Loves Saya (1)
I've been watching some anime and I can't help but feel the need to try
and stat the main characters up in Wushu. I'll send the stats tomorrow.
Also, it looks like we've got some spammers in the group.
Hey.
Long time no movement aroud here, right? Anyway, i have some
thoughts here i'd like to share and talk about. Lately i've been
experimenting a lot with sports-based roleplaying - i'm brazilian,
in case you don't know, and, as any brazilian who deserve the name,
i'm a football lover (or, as you north-american weirdos call
it, "soccer"), and been thinking about how to play the game in a pen-
and-paper RPG for quite sometime. Sometime ago i even got to release
a free e-book with a fantasy sport based on it, complete with a game
system to play it and even a whole Tolkien-like fantasy setting
around it XD.
Anyway, lately i've thinking on how to run a Wushu sports game. I
thought it would be a nice way to encourage more descriptive plays -
you know, full of dribles and all that stuff you see Cristiano
Ronaldo and Ronaldinho doing; or even something more Captain
Tsubasa / Shaolin Soccer-like if the players want to. My main
thoughts went around this:
- The players go describing their action as usual, passing the ball,
dribling, kicking and all that. They can describe actions for their
own, for the other players on the team that are not the PCs (or the
other PCs too, with authorization from the respective player), and
all that. When they reach the die-cap, they play against a proper
trait and stuff as usual, dividing between Yang (offense) and Yin
(defense) dices and all. And as usual too, you can't describe anyone
on your team scoring a goal unless the dice tells you can do that.
- The games can be either Mook games or Nemesis games; the
difference, as usual, is that Mooks are small teams, that barely
represent any challenge, while Nemesis are the big teams, you know,
the local rivals, the chapionship finals or something like that.
Thereby, Mooks are usually there just for the players to play
around, while the Nemesis can actually defend themselves and play
back to try to win through the GMs descriptions for them.
- The main difference from the combat Wushu system i guess would
have to be on how the Threat Rating works. Instead of dictating when
the fight is over, it dictates when the team can score a goal: once
the Threat Rating reaches zero, the players can describe they
scoring a goal, much of like a coup de grace. The game then re-
starts, the Threat Rating being back to full (or maybe a little
less, if the GM feel like making the teams get tired during play).
That said, a Nemesis team should proably have a Threat Rating too,
wich would be something like they're total of Chi points.
- Against the players, the enemy teams scores whenever they can make
a hit without there being a Yin sucess or a Chi point left to
cancel. Thing go as usual there: Mook teams gets one or more free
Yang successes every die roll; Nemesis teams get descriptions of
actions with as many Details as the GM feel like having. The only
concern i have here is if i should give the whole PCs team a single
Chi pool, or if i should let each PC use their own Chi points to
cancel the offensive plays of the enemy team. I think the first
option works better. Anyway, once a goal is scored by the enemy,
they get all they're Chi points back and the game re-starts.
- Finally, there's the duration of the games. I know Wushu
disencourage the count of time during play, but on a sport game with
fixed time to end there's really not much ways to avoid it. I tought
of considering a "turn" to be over whenever the players finish their
descriptions and roll their dice to see how much successes they
have. A game would end after a determined number of turns (say,
something like 5-10 die rolls total), and the team with more goals
scored during this time is the winner.
Any thoughts over that? I haven't got the chance to try it out yet,
but i think it should work fine, right? Anything you guys think i
should do different?
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