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#287 From: "wheelockian1" <david.stahlerjr@...>
Date: Wed Jun 10, 2009 4:24 am
Subject:: Revealing Yin/Yang Dice in Combat
wheelockian1
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Discovered Wushu a few weeks ago and am totally digging it. (Though, like Risus,
it took me a little while to really "get it.")

My one question: In combat does the GM announce his nemesis's yin/yang split
first and then have the characters follow with their splits or vice versa? Or do
both sides decide in secret and then reveal simultaneously?

I think I prefer this last method--not knowing your opponent's split adds a
little more dramatic tension to the process, since you don't know if your
opponent is going to go all out on offense or stage a heavy defense or something
in between.

Anyway, just curious how other players handle this part of the game.




#288 From: "opfor32" <RisusRules@...>
Date: Thu Jun 11, 2009 8:19 pm
Subject:: Re: Revealing Yin/Yang Dice in Combat
opfor32
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--- In wushurpg@..., "wheelockian1" <david.stahlerjr@...> wrote:
>
> Discovered Wushu a few weeks ago and am totally digging it. (Though, like
Risus, it took me a little while to really "get it.")
>
> My one question: In combat does the GM announce his nemesis's yin/yang split
first and then have the characters follow with their splits or vice versa? Or do
both sides decide in secret and then reveal simultaneously?
>
> I think I prefer this last method--not knowing your opponent's split adds a
little more dramatic tension to the process, since you don't know if your
opponent is going to go all out on offense or stage a heavy defense or something
in between.
>
> Anyway, just curious how other players handle this part of the game.
>

I am new to Wushu too. Haven't actually played it yet either and took a while to
grok it like Risus. I believe I can answer the question though, at least for me,
it would be secret. I remember reading somewhere, possibly on the wiki, about
setting up a yin/yang split cycle before hand and allow the players to attempt
to figure out the cycle and use it to there advantage. So once they discovered
that the Nemesis had a cycle of; even, even, offensive, defensive... they could
counter accordingly.

Again, I haven't played Wushu yet, but hope to at least play it via PBP soon.

Best,
The Bane




#289 From: "Pandora Caitiff" <BlakeKLaurel@...>
Date: Sat Jun 13, 2009 6:16 pm
Subject:: Re: Revealing Yin/Yang Dice in Combat
pandoracaitiff
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--- In wushurpg@..., "wheelockian1" <david.stahlerjr@...> wrote:
>
> My one question: In combat does the GM announce his nemesis's yin/yang split
first and then have the characters follow with their splits or vice versa? Or do
both sides decide in secret and then reveal simultaneously?
>
> I think I prefer this last method--not knowing your opponent's split adds a
little more dramatic tension to the process, since you don't know if your
opponent is going to go all out on offense or stage a heavy defense or something
in between.
>
> Anyway, just curious how other players handle this part of the game.
>

In the example of play with Wushu Open Reloaded the GM declares the Nemesis
split at the start of the reasolution step. Personally I tend to go with this as
well. Although I think it is down to group preference.

For me Wushu is all about co-operation. In traditional games the GM has his
secrets, but in Wushu we are all equals sharing narrative power. Declaring the
split allows the players to make an informed choice, and choose the pace of the
scene.

And there's still tension: Imagine I declare the nemesis splits his dice 5 /1 in
favour of attack (I can never remember which is yin and which is yang). Do you
take advantage of his weak defence, but risk a hit yourself? Or turn turtle and
hope your one or two dice are enough to score a hit on his Chi? :)





 

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